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Actors & channelsOverview

create_comm_channel

Creates an actor communication channel.

Details#

Creates a communication channel backed by a BindableEvent and returns its numeric ID followed by the event object. Keep the ID for get_comm_channel and use Event:Connect / Fire for messages.

Examples#

Example

Luau
local id, channel = create_comm_channel()
local connection = channel.Event:Connect(print)
channel:Fire("hello")
connection:Disconnect()
channel:Destroy()