Signals & connectionsOverviewNew · 0.744
isgamescriptconnection
Describe a connection's relationship to the current script environment.
Details#
Returns LuaConnection and not ForeignState for the supplied connection facade. Despite the name, it is this metadata classification rather than proof of a handler's source script.
Examples#
Example
local event = Instance.new("BindableEvent")
local own = event.Event:Connect(print)
local connection = getconnection(event.Event, 1)
if connection then print(isgamescriptconnection(connection)) end
own:Disconnect()
event:Destroy()